Super FPS or Super RPG

March 8, 2008


While I still love the City of Heroes/Villains game I am really looking forward to this one. I always viewed the CoX franchise as a super powered FPS. Good as an occasional time killer, but not a lot to keep me coming back for more after a few weeks or so.

Champions Online looks more like a super powered RPG. An important distinction as I tend to invest a lot more time into an RPG game than I do an FPS game. I don’t know, there something more appealing to me about them. Maybe its the ability to grow and change your character over time that does it. I just don’t get that sense of “growth” in an FPS style game. While character development is certainly possible in such titles as COx or Tabula Rasa I tend to just get the “This is the same guy I started with… only he hits harder now” feel with them.

I am also impressed with the use of cell shaded graphics, gives the game more of a living comic book feel. With any luck, this one will make it to release and not die on the vine. It’s still in the early development phase and the “promise list” is pretty daunting. I sure hope they can deliver.


Tabula Rasa – Day 4… ish

November 6, 2007

I logged into the head start 4 hours ahead of schedule (which was slated for midnight) but being both bored and curious I tried early and found that I could login and play at 8 pm. I grabbed my favorite last name and spent the next 10 minutes creating my toon. Armed with the fore-knowledge that my armor would soon be replaced with loot drops and quest rewards, I didn’t spend as much time tweaking it as I did during beta. So there I was… a new recruit in the AFS… resplendent in my hot pink armor and Village People mustache.

I quickly ran through the mini tutorial where I learned the basic functions; how to equip my weapons and gear, how to shoot, what keys did what, how missions work and most importantly… what happens when you get whacked. I then hopped onto a dropship headed for the Concordia Wilderness Sector.


Landing at the base camps LZ was pretty routine… I grabbed a few missions, locked & loaded my pistol and bolted out past the safety of the bunkers and guards for parts unknown. 52 seconds later… I rezzed in the field hospital. Bane 1… Zippee 0.


My second foray into the wilderness went a little better. I jogged out toward a forward firing position, guarding a wooden bridge. When I say “forward”, I mean just outside the gate and to the right, by “firing position” I mean a couple of sandbags and by “wooden bridge” I mean big ass tree over a river. There was a small NPC patrol and a few other players in the area so I wasn’t outnumbered too badly when that first drop ship came floating out of the sky over my position. I spent a bit of time there, ganking Thrax’s and looting them for anything I could find. Picked up a nice shotgun off of one of them and a few pieces of armor. It was then that I noticed that I was running low on ammo, so I hoofed it back to base camp to resupply and complete the missions I picked up when I first landed.


They were quick, fairly easy and garnered me some pretty nice loot. I also managed to make it to level 5 during that time. So I headed off to find the trainer, taking a few minutes to drop to the character select screen to clone my guy before branching off down the soldier tree. I was quickly becoming a fairly dangerous guy… I checked my inventory and found that I had opened up the use of two new weapons and some nice armor pieces. I loaded my new pistol, my trusty old shotgun, my recently awarded Accumax Rifle, put on a new set of reflective armor leggings, strapped on a few grenades and hauled ass out the front gate to find something bigger to kill.

I didn’t have to search very long. Reports were coming in that the Lower Eloh Creek CP was under heavy attack so I made my way towards that point. As I came around the bend I could see the devastation before me. We held the bridge, for the moment, but the Bane dropships were pouring in reinforcements. I could see a series of heavy Bane bunkers on the ridgeline and figured that would be a good point of attack. So I made my way across the bridge relatively unscathed and joined in on the assault. As we made our way deeper into the bane complex, the fire steadily increased. We cleared the first few bunkers and made our way still deeper into Bane controlled territory. Things were going pretty well. Then it all went wrong.

Artillery fire poured in all around us. Guys were dropping like flies. Those of us that wern’t taken out charged straight ahead, firing from the hip, over a low hill to find a small group of ASF troopers trying to hold a hole they had punched into the Banes flank. The artillery barrage had shifted fire to another target so we helped clear up the remaining Bane forces in the immediate area then went off to search for that big gun. The heavy bane cannon was perched next to a cliff and flanked by a couple of bunkers. So the only way to assault it was to go straight up the middle. A few of the guys broke off to assault the left bunker while the rest of us went in after the main gun. Most of our munitions were useless against such a heavy target so those with EMP (electro-magnetic pulse) rifles dealt with the main gun while the rest of us kept the heat off of them from the steady flow of Bane soldiers pouring out of the drop ships. Luckily, we had a few squads of AFS troopers show up just in the nick of time. We took out the gun and cleared the bunkers. We then regrouped and pressed forward. What we saw then made us stop in our tracks. The valley before us was littered with AFS corpses and pock marked with no less than a dozen Bane bunkers… and another gun.

I want a yellow head!

June 8, 2007

Looks like there’s gonna be a new MMO based on the LEGO franchise coming out in a year or so.

Gaaaaarrrrr bitches!

June 7, 2007

I don’t think I can put into words, how much I am looking forward to playing this game, but I’ll try. I really, really wanna play this game. Take the character creation of COH, the gameplay of Sid Meiers Pirates, and the online aspect of SWG, mix em in a pot and lets see what comes out. Pirates of the Burning Seas looks like it will satisfy the most picky of MMO pallets . Read the rest of this entry »

Some simple things to remember about online games

June 6, 2007

After reading a few hundred forum entries on various sites, I find myself in a very cynical yet helping mood. So I have come up with a few things that all gamers should remember. Hopefully it will help you achieve a more relaxed attitude while participating in an MMO. Then again… it might just piss you off. Read the rest of this entry »

“Yeah, I’m in a guild. So what?”

February 22, 2007

In todays gaming community, guilds can make or break a game. While solo play and PUGs have their advantages, their is something to be said about belonging to a group of like minded individuals. Game developers can only do so much to ensure that you enjoy your stay in their virtual world. Because that, in essence, is what it is… their world. You move through it, you interact with it but you don’t really change it. A guild may not change the world, but it may change that way you view it. Allowing you to take a small piece of that world and make it your very own. Read the rest of this entry »

And what do you burn apart from witches?

February 15, 2007

More witches!

Three weeks into Vanguards release and the ban stick is already swinging. Gold farmers are being kicked left and right. Unfortunately, quite a few legitimate players are getting swept up in the wake. It seems that if your level to gold ratio is too high, your account gets “suspended” until Sigil can review it. Which to me, is kind of ass backwards. I mean who the hell throws you into prison until evidence can be found? Besides Bush I mean. Read the rest of this entry »

Why is my toon smarter than me?

February 11, 2007

At what point does challenging become game breaking?

For the most part, todays MMO’s hand quite a bit of information to the player on what could only be described as “a golden platter”. How tough is this mob? Will his buddy join in on the fight? Who around me wants to give out a quest? Which NPC will buy my stack of moldy hides? Which way is east? Information like this, used to be earned. The gamer, in essence, had to rely on his own intuition and wit if he wanted these questions answered. Life was hard, life was challenging but best of all.. life was rewarding. Read the rest of this entry »

Where everybody knows your name…

February 9, 2007

Community… or at least the false sense of one. That’s what I’m ultimately looking for in an MMO. SWG had it, EQ2 tried to have it…. now Vanguard is throwing it’s proverbial hat into the ring as well.

So far… the potential is there. The player base is expanding. The crafters are hard at work, the explorers are out in the wilderness, finding places to call home. The building blocks are ready. So why am I not seeing it yet? Read the rest of this entry »

Schmoozing your way thru the ranks of Vanguard

February 8, 2007

Diplomacy in Vanguard is addicting and down right fun. Basically, it all boils down to a card game. Which in and of itself is addicting as hell. Plus it’s a nice break from the “Deliver this book to Bob” or “Kill ten rats” quest routine. But the really addictive part is your ability to sway the masses. If you win a diplomatic argument, not only do you gain prestige and standing for yourself but you also influence the direction of the city which in turn grants various bonuses to its citizens and its visitors. Granting buffs to all players in a city through your shrewd negotiation skills is definitely a huge check mark in the “NEW and Improved” category.